BEAUTIFUL MUST END UPDATE 1.2 RELEASE


Hello.
It's time for the update for "Beautiful Must END". It would have come sooner, but I forgot about it.


CHANGELOG:
Dialouge changes and grammar corrections
Reduced difficulty of Week 3's win condition
Tutorials before mini games for easier gameplay experience
Added new cutscene graphics for previous scenes
Added new visual effects to menus and textboxes
Added new portraits for the sextuplets
Added tooltips to some menus for easier gameplay experience
Replaced two NPC themes with better music
Lowered fast forward speed (to fix the portraits from glitching out when stopping)
Bug fixes for the park minigame (sometimes you could continue dialogue when you aren't supposed to, portrait positions, ect)
Bug fixes for lottery (incorrect and missing messages)
Fixed level up screen (bad math)
Fixed odds of getting hit by a truck when at home (this will make sense if you play it)
Fixed save location for Linux build
Main menu stat window will change color when you achieve the requirements to pass the next level
Other small things I probably forgot

CURRENT BUGS:
If you use an item on the main menu, save, then reload, the effects of the item won't be saved. This has no overall affect on gameplay and can't be exploited (cry about it), but it might make replaying annoying if you forgot to use it.
Park minigame still has some dialogues that can be accidentally skipped. I'll fix these when I feel like it. It doesn't seem to affect the overall experience.


NEW CONTENT:
More girls for the park minigame

I've added the Joshimatsu characters to the park minigame, so in case you haven't played the previous game, it's still doable.
The rates for Joshimatsu are (usually) higher than the other characters that can appear in the park minigame as well. 
Which girl you get is determined by RNG, and which Joshimatsu you see depends on the week.

New gallery & achievement menus

<- Who cares about spoilers all stories are lame

Look at the graphics you have unlocked during the game and keep track of all the endings you have achieved.
If you collect all the endings, you will unlock a special scene when you start a new game.
The menu should make it much easier to track your progress. I personally don't like achievement screens in games, but sometimes you have to.

New item management system

It's only really used for the following...

New shop item, Energy Drink

For 100 currency, heals 5 energy. Energy drinks can be used on the main menu.
You can only buy 1 at a time, and can only carry a maximum of 3.

The game gets harder as you progress and lose stamina. Every choice you make every day becomes important.
That was the  intention, but the player can get stuck if stamina is too low at the start of the game.
To prevent this from happening,  I've included the “energy drink” item.
The limitations should keep things fair.
You can also check the gift you've bought, in case you've forgotten what you bought previously.

Of course, you can't have quality of life features without some checks and balances. It's not fun if it's easy, right?

New bad endings.
There will be special mini-games for the dates, so play again with fresh eyes. It's do or die, literally.
There are also other bad endings that can occur depending on your actions.
Week 4 will become increasingly unpredictable. Even if you think you've got the game figured out, you haven't. I've changed the win condition.

I'm planning another update with new events for later, but that will come when I feel like it. These updates were much more important and had to had to be done. Thanks to the playtesters, the game is now stable.
I was not going to make another Osomatsu-san game, but then Season 4 was announced.
This series has grabbed me by the testicles, and I can't escape anymore.
But I'll also be busy with other independent projects, so it will take some time.
Whatever comes first, please look forward to it.


I think everyone has the right to shit on each others favorite characters and ships. At the end of the day, we'll all die getting pissed off at the internet.
Karamatsu is the worst boy. I don't like any Karamatsu ships. Jyushimatsu is the best boy. I like to bully Choromatsu, too. But not Jyushimatsu. He's a nice boy.
In an ideal world, the popularity polls would have gone like this:
Jyushimatsu > Choromatsu > Ichimatsu > Osomatsu > Todomatsu > Karamatsu
Contact me on the various platforms listed on my homepage if you disagree.



Get BEAUTIFUL MUST END(燃えつきたアネモネの肖像)